Balance update and new epic hero
New Year Event:
💢 Say goodbye to 2020! Play, complete Event Missions, power up your gear and get prizes.
💢 End of the Year Competition: earn event currency and get to the top of the Leaderboard to claim the most valuable rewards!
💢 Tons of new cosmetics, including Tactical Beard that boosts your event currency income!
New Epic Operator: CHEN LI:
💢 Dominate the battlefield with her unique Landau Cannon that generates a powerful wave affecting objects in a large area. Hit them with everything you got!
💢 Master the Electric Field capable of slowing down enemies that use Special Weapons and destroying marked explosives. Shockingly useful against Adrenaline!
💢 Utilize the Landau Field to face the danger and deflect incoming bullets back to those opposing you. Return to sender, address unknown!
💢 Can only be unlocked through New Year's Rewards Tree.
This time around, our focus was to bring the least popular equipment back into the game by raising its effectiveness.
To let players create additional smoke screens and attack Landau Emitter users with more confidence, we're adjusting Smoke Grenade recharge and activation timers.
💢 Decreased Cooldown between activations from 3.0s to 1.5s.
💢 Decreased Cooldown from 20s to 16s.
💢 Decreased grenade Activation Time from 1.85s to 1.7s.
Initially, Zloy was designed as a close-quarters Operator with a high zoning potential, but his Unique Special did not support this idea very well due to its short duration. Now, A-232 should be more consistent and reliable in active offensive maneuvers, and Improved Dash will allow Zloy to close on his enemies faster.
💢 Added Improved Dash.
💢 Increased A-232 Duration from 12s to 25s.
💢 Decreased A-232 gas cloud interval from 1s to 0.7s.
💢 Fixed a bug with the incorrect gas damage display (showed 18% instead of 22%).
Due to low speed, Operators with Shields were easy targets that could receive a lot of damage both when activating the Special Weapon and moving with it. We're tuning its stats to make the speed disadvantage less prominent.
💢 Increased Shield Activation Speed.
💢 Increased Movement Speed.
Taser was expected to be a strong countermeasure against Adrenaline, but it has proven to be too skill-dependent and sensitive to latency, which made it a rare choice in public matches. With the changes below, Taser should now be easier to use.
💢 Increased Lock-on Area from 120 to 140 degrees.
💢 Increased basic Range from 5.5 to 6.5.
ARs had one of the lowest pick rates among all Primary Weapon classes. Thanks to improved accuracy and fire rate, they will be much more effective in mid-range combat, especially when facing players with SMGs.
💢 Increased minimum Accuracy from 50 to 80.
💢 Increased maximum Accuracy for MK I-VI from 345-395 to 430-495.
💢 Increased Fire Rate by 10%.
Along with ARs, the Shotgun class was slowly losing its popularity, mostly because of the low fire rate. We've adjusted this value and reduced the pause between the shots.
💢 Increased Fire Rate for MK I-VI from 77-84 to 82-92
That's about it for now. See you around. GRIMLOK 👊