About the mods
Basic informations
Mods are upgrade items. Once a Mod is equipped in a suitable slot, it provides passive bonuses to the weapon
- Unlocking a Mod requires 25 Blueprints of the same Rarity
- Each Mod is designed for a specific weapon class. You cannot use an unlocked Mod with a weapon of another class
- Mods are not tied to the weapon Upgrade Level and can be installed on any weapon within the respective class
- Only one piece of each Mod exists. To use a Mod on another weapon, you have to uninstall it from the current one first. The higher Rarity the Mod is, the longer it takes to uninstall it
- If a Mod is being uninstalled, you can still use that weapon, but the Mod effects will not be active
- The uninstallation time can be reduced for Gold or by watching an ad
- Legendary Combo Mods can only be unlocked once all 3 Mod Routes in one slot are fully upgraded
- Mods cannot be installed on PRO and ELITE weapons
How to obtain blueprints
Blueprints are items used to unlock Mods.
There are different ways to obtain Blueprints:
- By converting them in the Workshop
- By claiming the Roulette Wheel Kits: Common Tier contains 1 Common Blueprint, Uncommon Tier contains 2 Common Blueprints, and Rare Tier contains 3 Common Blueprints. Club Pass owners also receive 50% more Blueprints from the Roulette Wheel Kits
- Through Special Offers that appear in the Shop
- By claiming the Supply Drop
- By claiming the Lucky Kit
- As a reward for reaching a certain Battle Pass Level or Elite Battle Pass Level
- By claiming the Video Reward Kits
Mods Parameters
- Movement Speed — determines how fast the Operator moves with the weapon in their hands. Does not affect speed when crouched
- Clip Capacity — the maximum amount of bullets the weapon can have in one clip
- Reload Speed — determines how fast the Operator can insert a new magazine into the weapon
- Range — the maximum distance of fire
- Aim Area — the width of the cone in which the weapon remains locked onto a target
- Accuracy — determines the bullet spread when firing in any state (running, standing, sitting)
- Fire Movement Speed — determines how fast the Operator moves while shooting the weapon
- Fire Rate — determines how fast the weapon can fire its bullets
- Adjusted Fire Duration — determines the time until full weapon accuracy loss during rapid fire
- Mobile Fire Accuracy — determines the bullet spread when firing and moving
- Aim Speed — determines how fast the weapon reticle locks onto an enemy