Balance update and new epic hero
21/December/2020
New Year Event:
💢 Say goodbye to 2020! Play, complete Event Missions, power up your gear and get prizes.
💢 End of the Year Competition: earn event currency and get to the top of the Leaderboard to claim the most valuable rewards!
💢 Tons of new cosmetics, including Tactical Beard that boosts your event currency income!
New Epic Operator: CHEN LI:
💢 Dominate the battlefield with her unique Landau Cannon that generates a powerful wave affecting objects in a large area. Hit them with everything you got!
💢 Master the Electric Field capable of slowing down enemies that use Special Weapons and destroying marked explosives. Shockingly useful against Adrenaline!
💢 Utilize the Landau Field to face the danger and deflect incoming bullets back to those opposing you. Return to sender, address unknown!
💢 Can only be unlocked through New Year's Rewards Tree.
Balance changes:
This time around, our focus was to bring the least popular equipment back into the game by raising its effectiveness.
Smoke Grenade:
To let players create additional smoke screens and attack Landau Emitter users with more confidence, we're adjusting Smoke Grenade recharge and activation timers.
💢 Decreased Cooldown between activations from 3.0s to 1.5s.
💢 Decreased Cooldown from 20s to 16s.
💢 Decreased grenade Activation Time from 1.85s to 1.7s.
Zloy:
Initially, Zloy was designed as a close-quarters Operator with a high zoning potential, but his Unique Special did not support this idea very well due to its short duration. Now, A-232 should be more consistent and reliable in active offensive maneuvers, and Improved Dash will allow Zloy to close on his enemies faster.
💢 Added Improved Dash.
💢 Increased A-232 Duration from 12s to 25s.
💢 Decreased A-232 gas cloud interval from 1s to 0.7s.
💢 Fixed a bug with the incorrect gas damage display (showed 18% instead of 22%).
Shields:
Due to low speed, Operators with Shields were easy targets that could receive a lot of damage both when activating the Special Weapon and moving with it. We're tuning its stats to make the speed disadvantage less prominent.
💢 Increased Shield Activation Speed.
💢 Increased Movement Speed.
Taser:
Taser was expected to be a strong countermeasure against Adrenaline, but it has proven to be too skill-dependent and sensitive to latency, which made it a rare choice in public matches. With the changes below, Taser should now be easier to use.
💢 Increased Lock-on Area from 120 to 140 degrees.
💢 Increased basic Range from 5.5 to 6.5.
Assault Rifles:
ARs had one of the lowest pick rates among all Primary Weapon classes. Thanks to improved accuracy and fire rate, they will be much more effective in mid-range combat, especially when facing players with SMGs.
💢 Increased minimum Accuracy from 50 to 80.
💢 Increased maximum Accuracy for MK I-VI from 345-395 to 430-495.
💢 Increased Fire Rate by 10%.
Shotguns:
Along with ARs, the Shotgun class was slowly losing its popularity, mostly because of the low fire rate. We've adjusted this value and reduced the pause between the shots.
💢 Increased Fire Rate for MK I-VI from 77-84 to 82-92
That's about it for now. See you around. GRIMLOK 👊